DESKTOP ORGANIZER

Our latest project differs from our usual everyday architectural work. Since our teachers showed interest in introducing us to the school's model workshop (a carpenters' workshop we have), we were given an assignment that was intended to further our skills and knowledge within the world of model carpentry. Our project was to design a 1:1 scale desktop organizer, that suits our own personal needs (as already implied, we had great freedom in doing this, and the main task was to get to know the modelling tools better). Personally, I'm a person who is rather fond of order, and usually I try to keep my desktop as clean and tidy as possible, bringing to the table only the things I need at the moment. Therefore, a desktop organizer wasn't that vital to me, and I decided to make it a bit more of a piece of eyecandy rather than a more functional object, such as a drawer, which by the way, many of my classmates made. The object I created was intended to function as a staffelli - A place where I can place my drawings and always have them within my sight, so I easily can focus on how my sketches, ideas and concepts evolve throughout the design process. Bellow are its technical drawings:



The shape is actually an almost triangular surface, which has been folded into a rather sharp-edged dynamic figure, which is supposed to give an illusion of a piece of paper leaping out of the desktop surface (which is to become white, but currently black). All edges are sharpened and are 45 degrees on the sides, which furthers the above mentioned illusional effect. The object is constructed from MDF wood (which is seen on the backside of the object) and covered with a glossy cardboard surface (seen on the front - the part that gives the leaping paper effect). Below are photos of the finished design.







P.S. I recieved almost entirely positive criticism for this project, and it is perhaps the first time I'm completely satisfied with a project. (The second place going to my Light and Sound Art Center, which surprisingly had a very similar form language as this project). I'm looking forward to find out if such sharp and dynamic shapes are a thing I should work with further on, when logically applicable of course!

- Andy Minchev